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	<title>Uncharted Worlds &#187; Teams</title>
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	<link>http://www.uncharted-worlds.org/blog</link>
	<description>Life, thinking, communication, creativity/logistics, reality, integrity, unconscious wisdom, queer politics, activism, bisexuality, polyamory, love, relationships, parenting... and books.</description>
	<pubDate>Thu, 29 Jul 2010 06:24:02 +0000</pubDate>
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		<title>Information as activist resource</title>
		<link>http://www.uncharted-worlds.org/blog/2009/06/information-as-activist-resource/</link>
		<comments>http://www.uncharted-worlds.org/blog/2009/06/information-as-activist-resource/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 11:27:55 +0000</pubDate>
		<dc:creator>Jennifer</dc:creator>
		
		<category><![CDATA[Activism]]></category>

		<category><![CDATA[Remembering]]></category>

		<category><![CDATA[Teams]]></category>

		<category><![CDATA[UK bi-activism]]></category>

		<guid isPermaLink="false">http://www.uncharted-worlds.org/blog/?p=22</guid>
		<description><![CDATA[More thoughts about <a href="http://www.uncharted-worlds.org/blog/2009/04/art-of-remembering/" title="Article from 3 April 2009: The art of remembering">remembering or losing information</a>, this time from an activism angle.]]></description>
			<content:encoded><![CDATA[<p class="intro">
			More thoughts about <a href="http://www.uncharted-worlds.org/blog/2009/04/art-of-remembering/" title="Article from 3 April 2009: The art of remembering">remembering or losing information</a>, this time from an activism angle.
		</p>
<p><lj-cut>I talked before about the idea that <a href="http://www.uncharted-worlds.org/blog/2008/09/not-herding-cats/#apprentices" title="One section from article &#34;Not herding cats: job design for teams&#34;">key team members for an event could each have apprentices</a>, and <a href="http://www.uncharted-worlds.org/blog/2008/09/not-herding-cats/#investment-and-risks" title="Another section from that same article">the pros and cons of that</a>.
		</p>
<p>
			In comments, Martin raised the question of <a href="http://www.uncharted-worlds.org/blog/2008/09/not-herding-cats/#comment-651" title="A comment by Martin, on article &#34;Not herding cats: job design for teams&#34;">whether the people volunteering to be key team members would be (a) willing and (b) able to work effectively with an apprentice</a>.  This got me thinking more about the purpose of the idea.
		</p>
<p>
			Part of my attraction to the idea of apprentices is that it brings future organisers up to speed, kind of &#8220;in real time and ready to go&#8221;.
		</p>
<p>
			But as I thought about the whole thing some more, I realised there was another issue I hadn&#8217;t consciously articulated at the time, perhaps actually more important.  What&#8217;s behind the &#8220;apprentices&#8221; idea for me is at least partly <strong>the desire not to lose hard-won experience and information</strong>.
		</p>
<p>
			(This line of thought is actually what prompted me to write my <a href="http://www.uncharted-worlds.org/blog/2009/04/art-of-remembering/" title="Article from 3 April 2009: The art of remembering">earlier post about the art of remembering</a>, but I thought I&#8217;d keep my general ponderings separate from this more activism-specific one.)
		</p>
<h2><a name="the-written-word"></a>The written word</h2>
<p>
			As I pondered Martin&#8217;s comment, I found myself thinking:  connecting people &#8220;in real time&#8221; is only <em>one</em> way of transmitting skills and history (albeit sometimes a very effective one).  What about the role of writing stuff down?  I&#8217;m a fan of that too.
		</p>
<p>
			In a sense, writing things down is even more reliable than the apprentice idea.  It means that even if the <strong>chain of handing-on</strong> is broken from person to person, someone can still <strong>retrieve an earlier &#8220;link&#8221;</strong> of the chain, from a written account.
		</p>
<p>
			On the other hand, it&#8217;s very easy to accidentally leave something out from a written account, or to describe something in such a way that it&#8217;s later misunderstood.  So both methods have advantages, and perhaps ideally we&#8217;d always have elements of both.
		</p>
<h2><a name="bicon-specific-resources"></a>BiCon-specific resources</h2>
<p>
			In terms of &#8220;How to run a BiCon&#8221;, there&#8217;s a useful <a href="http://resources.bi.org/wiki/index.php/BiCon_Guides" title="BiCon-running resources list (offsite link)">list of guides on bi.org</a>.  Tip of the hat to everyone who&#8217;s put work into that documentation, and I&#8217;d like to encourage people to add to it.  (One v cool thing to add, if anyone can be bothered, would be an &#8220;index by role&#8221; - so that someone taking on a particular role could go straight to the bits relevant to them.)
		</p>
<p>
			I&#8217;m pretty sure that there&#8217;s some older UK bi-activist history which is not well known by most people.  As far as BiCon&#8217;s concerned, there&#8217;s hardly anyone still around from the earliest days, and even ten years ago I don&#8217;t think people always wrote post-event reports.  (Or at least, if they did, then some of those haven&#8217;t made it onto the web.)
		</p>
<p>
			There&#8217;s also the <a href="http://community.livejournal.com/biconorganisers/profile" title="private group which you can join if you're running a BiCon">biconorganisers group</a>.  That&#8217;s a great example of &#8220;people as a resource&#8221;, although it&#8217;s only a minority of all people who&#8217;ve ever worked on a BiCon.
		</p>
<h2><a name="passing-it-on"></a>Passing it on</h2>
<p>
			One possible theoretical scenario is that someone&#8217;s <em>already</em> documented everything you need to know to do some particular role, and the latest person just copies that method, learns nothing and adds nothing.  In that case, there&#8217;s nothing new to pass on.
		</p>
<p>
			But where someone <em>does</em> learn something from experience or develop something not done before, then ideally that would be transmitted.  Otherwise it&#8217;s a bit like a software branch where a cool new feature gets developed but then the branch never gets merged back into the main trunk.
		</p>
<p>
			Most people could probably think of something they learnt while doing some task or craft, which if a friend said &#8220;Any tips?&#8221;, they&#8217;d immediately want to pass on.  Blogs are full of that kind of conversation!  And yet in many situations, by the time the new person&#8217;s asking the question, the person who could give the best tips from experience isn&#8217;t there to give their answers.  (I&#8217;m thinking of e.g. DIY-ing in a new house, and you have to make a hole in the plasterwork just to see what kind of beam was put in.)
		</p>
<p>
			I imagine many people could also think of their own example of some innovation that&#8217;s only happened once so far, but would be just as useful/good (or better) on a subsequent outing.
		</p>
<h2><a name="why-do-people-reinvent-the-wheel"></a>Why do people reinvent the wheel?  </h2>
<p>
			I should acknowledge somewhere here that &#8220;reinventing the wheel&#8221; has more than one cause.
		</p>
<p>
			Sometimes it&#8217;s a pragmatic solution to re-start more-or-less from scratch, despite having some degree of access to the &#8220;previous wheel&#8221;.  And sometimes people feel a compelling desire to be creative, and little or no desire to learn from what&#8217;s already known, in which case they&#8217;ll ignore the &#8220;previous wheel&#8221; on principle.
		</p>
<p>
			But sometimes it <em>is</em> some kind of break or weakness in the chain of passing-on.
		</p>
<p>
			Maybe someone doesn&#8217;t realise that the wheel has been invented before.  Or they know (or assume vaguely) that it probably was - but they don&#8217;t have enough details to make the information of practical use.
		</p>
<p>
			Or sometimes, the information <em>is</em> all there - but written down in such a way that it would take hours to trawl through for the few nuggets of relevance, rather than offering a &#8220;This is what <em>you</em>&#8216;ll want to know&#8221; in relatively accessible form.
		</p>
<h2><a name="transmission-skills-and-habits"></a>Transmission skills and habits</h2>
<p>
			Handing things on is partly a matter of skill - e.g. how good someone is at explaining, &amp;/or how good someone else is at eliciting information.  (I.m.e. the biconorganisers list shows its value most when someone asks a specific question of the group.)
		</p>
<p>
			It&#8217;s also a matter of attitude, habits and preferences.
		</p>
<p>
			Some people are much more prone than others to hang on to the job that they&#8217;re doing and not delegate and not tell anyone else what&#8217;s going on.  Then, even after the event is all over, no-one else really knows how they did it.  It&#8217;s a kind of &#8220;black box effect&#8221;.  No-one else knows what went on inside the black box to produce the result!
		</p>
<p>			And when a project&#8217;s over, some people enjoy writing up how it went and what they learned, whereas others (once they&#8217;ve had a rest) are much keener just to get on with the next thing.
		</p>
<h2><a name="thinking-ahead"></a>Thinking ahead</h2>
<p>
			Aside from those factors, there&#8217;s also a kind of possible thinking-ahead at the design stage to the <strong>constraints of future transmission</strong>, which may influence even what you choose to develop in the first place.
		</p>
<p>
			I&#8217;m thinking of <a href="http://www.uncharted-worlds.org/bi/BiCon/fitmisfit2005.htm" title="article by me, after BiCon 2005">my attempt to set down the format of the Fitting &amp; Misfitting workshops for other people to use</a>.  Handing it over was much harder than I thought at first it might be.  I ended up concluding that perhaps I needed to actually invent simpler things if I wanted them ever to be used later by other people.
		</p>
<h2><a name="investment-payback-time-and-energy"></a>Investment, payback, time and energy</h2>
<p>
			I&#8217;m not saying there isn&#8217;t a place for glorious one-offs.  Even ephemeral phenomena do lay foundations for the future if they nurture <strong>people</strong>.  Food is an obvious example!
		</p>
<p>
			But I&#8217;m also interested in what you might call the payback-timescale spectrum.  To what degree does our work have a <strong>longer life and longer value</strong> than the one event coming up next, and whatever people take away from that?
		</p>
<p>
			E.g. on the one hand I&#8217;m thinking of various one-off workshop sessions I&#8217;ve run at BiCon.  I&#8217;m not saying they weren&#8217;t valuable at the time, and most likely there are still echoes of those experiences for some people into today.
		</p>
<p>
			On the other hand I&#8217;m thinking of the <a href="http://www.uncharted-worlds.org/bi/BiCon/BiCon2005report.htm#I" title="Why we did the info booklet + link to full text of it">BiCon 2005 info booklet</a>, another thing I worked on.  That&#8217;s had a much more tangible afterlife (so far), in that other subsequent BiCons have reused parts of the text.
		</p>
<p>
			It reminds me a bit of planting a tree.  You do the work once and the tree persists over time (well, if it&#8217;s a tree, it doesn&#8217;t just persist, it usually grows).
		</p>
<p>
			In the long run, everything is interim and we&#8217;re all dead.  But some things hang around a lot more than other things.
		</p>
<p>
			Given that activism energy isn&#8217;t unlimited, I wonder if it might sometimes even be a luxury or a mistake to bother developing stuff which can&#8217;t be passed on, because the long-term payback is so much less.
		</p>
<p>
			Of course not every kind of work is amenable to becoming a metaphorical tree.  Some is more like food or cleaning.  But I feel protective of people&#8217;s energy - everyone&#8217;s, not just mine - and very averse to wasting it.  So I don&#8217;t want to miss the opportunities to conserve and concentrate value, where they do exist.
		</p>
<h2><a name="criteria-for-matching-people-to-jobs"></a>Criteria for matching people to jobs</h2>
<p>
			Returning briefly to Martin&#8217;s comment, and what I think about that now:
		</p>
<p>
			If there&#8217;s only one person who wants to do a job, and they don&#8217;t want to help anyone else learn it for the future, then so be it.  It&#8217;s better to have <em>that</em> than to not have anyone who wants to do the job.
		</p>
<p>
			But if there&#8217;s a choice, then one valid criterion for &#8220;best person for the job&#8221; is what investment they&#8217;d be willing and able to make &#8220;as they go&#8221;, towards building for the long term.  And helping to hand on a legacy of skills and memories is one aspect of that.
		</p>
<h2><a name="team-archivist"></a>Team archivist</h2>
<p>			Writing this, it occurs to me that event teams might consider offering a role of &#8220;team archivist&#8221;.  That person could take the lead on writing the event report, encourage other people to write up their experiences of different roles, and maybe even interview team members who didn&#8217;t like (or didn&#8217;t have time for) writing things up themselves.
		</p>
<p>
			I don&#8217;t mean like they should document <em>everything</em> - but even a short &#8220;<strong>What did you learn that you&#8217;d want to tell the next person?</strong>&#8221; could be incredibly useful sometimes.
		</p>
<p>
			That would be one simple way of &#8220;fixing&#8221; more of the recently-acquired value so that it doesn&#8217;t melt away again (like the <a href="http://www.uncharted-worlds.org/blog/2009/04/art-of-remembering/#dynamic-and-static-quality" title="One section from &#34;The art of remembering&#34; article">ratchet metaphor</a>).
		</p>
<p>
			It reminds me a bit of what Jen often does already in editing <a href="http://www.bicommunitynews.co.uk" title="BCN home page (offsite link)">Bi Community News</a> - &#8220;Any chance of a write-up?&#8221; (of an interesting-sounding event that someone&#8217;s going to or involved with.) It would differ in that BCN isn&#8217;t embedded within a particular team, and isn&#8217;t especially focused on eliciting the &#8220;how to do this specific cool &amp;/or useful thing again&#8221; genre of information.
		</p>
<p>
			I don&#8217;t suppose that&#8217;s such a new idea that it&#8217;s never been done before, but I&#8217;ve not seen it made an official team role on any team I&#8217;ve been part of.  Anyone done anything else similar? and if so, how did it work out?
		</p>
<p class="toc">Here, have an index&#8230;<br />
<a href="#top">Information as activist resource</a><br />
<a href="#the-written-word">The written word</a><br />
<a href="#bicon-specific-resources">BiCon-specific resources</a><br />
<a href="#passing-it-on">Passing it on</a><br />
<a href="#why-do-people-reinvent-the-wheel">Why do people reinvent the wheel?  </a><br />
<a href="#transmission-skills-and-habits">Transmission skills and habits</a><br />
<a href="#thinking-ahead">Thinking ahead</a><br />
<a href="#investment-payback-time-and-energy">Investment, payback, time and energy</a><br />
<a href="#criteria-for-matching-people-to-jobs">Criteria for matching people to jobs</a><br />
<a href="#team-archivist">Team archivist</a>
</p>
<p></body></html></p>

<hr />
<p>
Copyright &copy; Jennifer Moore 2009.  All rights reserved.
</p>
<hr />
<p>This post belongs to Jennifer&apos;s <a href="http://www.uncharted-worlds.org/blog/">Uncharted Worlds</a> blog.  This message should only be visible in news aggregators.  If you&#8217;re reading it on any other web site, it&#8217;s probably from a stolen RSS feed;  in that case, please help by <a href="http://www.uncharted-worlds.org/emailform.php?subject=Blog-scraping alert">reporting it</a>, giving the web address where you found it.</p>  
<p>Other <a href="http://www.uncharted-worlds.org/emailform.php">feedback welcome</a> via that form too.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Not herding cats: job design for teams</title>
		<link>http://www.uncharted-worlds.org/blog/2008/09/not-herding-cats/</link>
		<comments>http://www.uncharted-worlds.org/blog/2008/09/not-herding-cats/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 22:35:39 +0000</pubDate>
		<dc:creator>Jennifer</dc:creator>
		
		<category><![CDATA[Activism]]></category>

		<category><![CDATA[Teams]]></category>

		<category><![CDATA[UK bi-activism]]></category>

		<guid isPermaLink="false">http://www.uncharted-worlds.org/blog/?p=16</guid>
		<description><![CDATA[My thoughts on how to construct a workable team of lots of people, with particular reference to BiCon, the UK bisexuality conference/convention.]]></description>
			<content:encoded><![CDATA[<p class="intro">
			This is by way of a sequel (<a href="http://www.uncharted-worlds.org/blog/2008/08/activism-energy-supplies/#job-design">as promised</a>) to my last post, getting into more detail about my thoughts on constructing a workable team of lots of people, with particular reference to BiCon.
		</p>
<p>
			I&#8217;ve been thinking about this since last year when I first ran into the &#8220;Children at BiCon&#8221; question, and I wrote much of this article back in May&#8230; but it seems like an especially timely subject at the moment, because of the number of people thinking and talking about aspects of volunteering for bi community stuff.</p>
<p><lj-cut>E.g. at the little bit of BiCon 2008 I was there for, and in the blog comments since, there&#8217;s been a striking amount of talk about how &#8220;BiCon is made of people&#8221;, and celebration of how many people had contributed.  BiCon 2008 had <a href="http://www.bicon2008.org.uk/volunteering.html" title="page from BiCon 2008 site">the most encouraging page for volunteering at BiCon I&#8217;ve ever seen</a>.  And I&#8217;ve already talked over some of the stuff in this article (a few months ago) with Martin who&#8217;s head of the 2009 team (who should get some credit for encouraging me to post this, though no blame for any ideas which fall with a dull thud&nbsp;:-)&nbsp;).
		</p>
<p>
			That&#8217;s not to imply that 2009 will be following these suggestions, but it did seem about time to stick my blueprints and thought-experiments out there for general debate and grabbing if wanted.
		</p>
<p>
			Basically I&#8217;m going to talk about some ideas for event organisation, which I&nbsp;think would make event teams a more nurturing environment for new talent (and indeed for everyone).
		</p>
<p>
			I don&#8217;t mean to say that they&#8217;re all my own ideas - some of them have been discussed numerous times in the past in connection with BiCon, and some have already been done.  But there are some new ones, as well as some which haven&#8217;t yet been fully implemented.  And even if they were all old ideas, it can still be useful sometimes to sketch out how lots of different things could potentially go together.
		</p>
<h2><a name="background"></a>Background</h2>
<p>
			For the non-BiCon-goers, I should explain that BiCon is run by a different team every year.  Twenty years ago, the teams were usually drawn from within or near the same town that the event would be held in, but nowadays that&#8217;s not necessarily the case.  And, more likely than not, nowadays, the nucleus of a BiCon team will include some people who have been on a BiCon team before - though still not always.
		</p>
<h2><a name="team-size-and-structure"></a>Team size and structure</h2>
<p>
			A major factor in the workability of a team is the structure set up for managing remits and lines of communication.  By that, I&nbsp;mean both the theoretical model and the software support.  I&nbsp;agree that if we just suddenly had a 30-person team and tried to manage it via one LiveJournal plus email, no-one would ever want to do it again&nbsp;:-)
		</p>
<p>
			But I don&#8217;t necessarily agree (with what seems to be a common view around BiCon over recent years) that having more than 6 to 12 people on a team is inevitably going to resemble the proverbial &#8220;herding cats&#8221;.
		</p>
<p>
			What I want to try to describe is a model whereby i.m.o. a team could have 20 to 40+ members and <em>not</em> resemble &#8220;herding cats&#8221;.
		</p>
<p>
			I&nbsp;can imagine some people reading the description of it  and saying things like &#8220;That&#8217;ll never work - it&#8217;s much too complicated&#8221;.  But its (relative) complexity only needs to be evident to the person or people <em>setting up</em> the structure, and to a lesser degree managing it.  The people <em>claiming a role</em> have a different experience.  If it&#8217;s done right, their experience is of walking into a clearly defined space and being able to play within it.  They don&#8217;t have to worry about how that was accomplished or is being maintained.
		</p>
<p>
			With regard to that initial setup, there&#8217;s an element of &#8220;it&#8217;s easy for me to say&#8221;, me being a process geek and happy with complexity&nbsp;:-)  But I&#8217;m sure I&#8217;m not the only person around with these skills and tendencies.  And, as I&nbsp;say, they&#8217;re not needed from everyone on the team.
		</p>
<p>
			So, having said that, here are some thoughts I&nbsp;have about how I&nbsp;would operate if I&nbsp;had the necessary influence over a (BiCon or similar) team of volunteers.
		</p>
<h2><a name="jigsaw"></a>Jigsaw</h2>
<p>
			One of the metaphors I&#8217;m thinking of is of creating a kind of slightly unconventional jigsaw puzzle.
		</p>
<p>
			All the pieces fit together to make a whole, without anyone having a jigsaw piece that&#8217;s uncongenial to them or bigger than they want.  There&#8217;s no presupposition that all the pieces must be the same size.  The divisions between pieces might or might not follow past tradition.
		</p>
<p>
			There would be a place in this team for almost anyone who wanted to play, using a partly-hierarchical structure to divide the jigsaw into different areas of responsibility and different degrees of importance.
		</p>
<p>
		All the main roles would have apprentice roles alongside, to help develop the &#8220;next generation&#8221; of activists.
		</p>
<p>
			If I&nbsp;were constructing a BiCon team, I&nbsp;wouldn&#8217;t take on other ongoing roles such as venue-hunting or setting prices.  I&nbsp;would choose team-mates in the first place whom I&nbsp;could trust to do a good job on those.  My role would be something like &#8220;People and process manager&#8221;.
		</p>
<p>
			Initially, my intention would be on matching roles to people, including a degree of designing roles to suit particular people more exactly.
		</p>
<p>
			As the team got going, my attention would be on whether everyone was fulfilled and happy and had what they needed in terms of resources and cooperation in order to keep up with their timeline.
		</p>
<h2><a name="not-reinventing-the-wheel"></a>Not reinventing the wheel</h2>
<p>
			Part of the jigsaw would be to develop as much as possible the idea (which has already been discussed a few times) of multi-year ongoing role allocations, i.e. those which continue from one event to the next.
		</p>
<p>
			I gather that one of the most-debated-in-the-past ongoing plans is now about to go ahead - a legal entity to hold BiCon money from year to year.  I&#8217;ll leave that idea to one side here, although it is related.
		</p>
<p>
			Some other areas which could well be owned by an ongoing team or teams include:
			</p>
<ul>
<li>
<p>
					Web site content management system.
				</p>
</li>
<li>
<p>
					Web site back end database for bookings, and front end interface.
				</p>
</li>
<li>
<p>
					Financial spreadsheets which could be emptied and re-used for the following year, designed to be either integrated with the bookings system or as compatible as possible with it.
				</p>
</li>
<li>
<p>
					Web site back end database for workshop session offers, interface (possibly similar to <a href="http://www.uncharted-worlds.org/bi/BiCon/sessionoffersfrontend.htm" title="mockup front-end interface for session offers">this</a>), and mail-merge-esque ability to extract and print out workshop info in different formats (such as David M did for BiCon 2003 - also described briefly on that link).
				</p>
</li>
<li>
<p>
					Database for publicity avenues (I say database rather than just &#8220;list&#8221; for mail-merge ease).
				</p>
</li>
<li>
<p>
					Web site back end database for offers of help with publicity, and front end interface.
				</p>
</li>
<li>
<p>
					Communication software of some kind for the team - more on this below.
				</p>
</li>
</ul>
<p>
			The people taking ownership of these areas would ideally commit to some years of that role, and would pace themselves (taking small enough chunks of commitment) not to burn out before that time was up.
		</p>
<p>
			This structure would not only save significant time and energy for incoming teams, but would increase the chances of learning from anything that didn&#8217;t work one year and building in improvements before the next.
		</p>
<p>
			Some BiCon teams might want to do things differently, and there wouldn&#8217;t be a rule that they <em>had</em> to take advantage of the available resources - but over time, if most teams did use and develop the passed-on software, info and expertise, I&#8217;d expect the inherited software collection gradually to reach a level of usefulness hard to equal &#8220;off the shelf&#8221;.
		</p>
<p>
			As yet, I&nbsp;haven&#8217;t noticed any disadvantages of this idea, and in fact there have been some rather more concrete discussions about some of the angles over this past year, so I get the impression it is beginning to happen.
		</p>
<p>
			I&nbsp;suspect that the <em>main</em> reason it hasn&#8217;t been developed more for BiCon already is &#8220;not being in the habit&#8221; from the days before the Net - when BiCon teams were much more likely to be based on geography and were much more isolated from the rest of the community during the year.
		</p>
<p>
			It does require some investment of time up front, as well, though.  Let&#8217;s face it, the &#8220;quick and dirty&#8221; solution <em>is</em> often to &#8220;reinvent the wheel&#8221;, using whichever bit of software is most familiar and most handy at the time.
		</p>
<h2><a name="categories-and-roles"></a>Categories of people and their roles</h2>
<p>
			On the one-event team, my team-mates would not be limited to my friends or even to people I&nbsp;know, but there would be a sort of sliding scale of task importance matched to people&#8217;s experience and track record.
		</p>
<p>
			(There would also be a requirement to have internet access for the main roles.)
		</p>
<p>
			I&#8217;ll talk here about the categories I&nbsp;have in mind.
		</p>
<h2><a name="primary-team"></a>Primary team / key accountable people</h2>
<p>
			First we have what I&#8217;ll call the <strong>primary team</strong>, or <strong>key accountable people</strong>.
		</p>
<p>
			(The term &#8220;core team&#8221; would also have made literal sense, but that&#8217;s already in use around BiCon, meaning something like &#8220;People who get to see behind the scenes on the team&#8217;s online journal etc&#8221;. That isn&#8217;t the meaning I&nbsp;intend here.)
		</p>
<p>
		These are people with past experience of the event and demonstrable competence, who will take on key roles.</p>
<p>
			It&#8217;s likely that most of the people in this category would be on the team by invitation.
		</p>
<p>
			My rule-of-thumb definition of the primary team is that <strong>if everyone else dropped out, this subset could in theory run a decent event by themselves.</strong>
		</p>
<p>
			(Of course, that would be a waste of the opportunity for other people to work alongside them and learn from them, so I&nbsp;would have no intention of it ever happening.)
		</p>
<h2><a name="apprentices"></a>Apprentices</h2>
<p>Ideally, each primary team person would have an <strong>apprentice</strong> working alongside them.  In order to be given the job, the apprentice would likely have past experience demonstrating reliability and some kind of competence.  (Plus, in the special case of roles that involve handling money, we&#8217;d want them to have been around the community for a while and have &#8220;something to lose&#8221; here if they used it to go to the Bahamas.)  But they probably wouldn&#8217;t ever have done this particular job around this particular event before.
		</p>
<p>
			An important part of the job of the primary team person would be to develop as far as possible the degree to which the apprentice knows the territory.
		</p>
<p>
			For some roles (such as BiCon&#8217;s bookings manager or session coordinator), where there&#8217;s quite a lot of routine work, a rule of thumb would be that the apprentice handles all the routine aspects of the role, while the accountable person deals with problems and tricky cases.  (I&#8217;m using the term &#8220;<strong>accountable person</strong>&#8221; for someone responsible for the outcome of a particular area.)
		</p>
<p>
			For other roles, there are significant parts of the job which would be hard to share (e.g. liaising with the venue, if the venue people prefer to have only one contact), and the apprentice would be more likely simply to shadow the accountable person closely.  E.g. they would go to the same meetings (if any), be copied in to emails, and (if not using conference calling) be sent notes of what was agreed on phone calls.
		</p>
<p>
			All the apprentices would take part in the online discussion area for the main team.
		</p>
<p>
			In the theoretical best case, the apprentice structure would mean that every year, a complete new set of people emerged ready to do the key jobs.  In practice, that wouldn&#8217;t happen - e.g. some apprentices would probably decide afterwards that they didn&#8217;t fancy repeating the job, or didn&#8217;t fancy taking on the responsibility of being the accountable person.  But even just a small percentage of apprentices emerging ready to do the accountable job in future would make a big difference year on year.
		</p>
<p>
			Aside from the benefits in building capacity, this structure would also mean that if an accountable person needed to drop out - e.g. through illness - someone else would already know most of what had gone on so far.  (I&nbsp;wouldn&#8217;t necessarily assume that the apprentice would step up to take control in that case.  That would depend on various factors, starting with whether they actually wanted to at all.  But at least they could help the new person to get up to speed.)
		</p>
<p>
			There might be cases in which two equally experienced people preferred to job-share - either with equal responsibility, or one the accountable person and the other a deputy.  But I&#8217;d still aim to have an apprentice as well, to maximise the handing-on of knowledge.
		</p>
<h2><a name="advisors"></a>Advisors</h2>
<p>
			Thirdly we have <strong>advisors</strong>.
		</p>
<p>
			These would be people invited onto the team because of knowledge they have, but who aren&#8217;t accountable for particular things being done.  E.g.
	</p>
<ul>
<li>
<p>
			someone with a disability not already represented on the team
		</p>
</li>
<li>
<p>
			a single parent
		</p>
</li>
<li>
<p>
			people from diverse cultural/ethnic backgrounds
		</p>
</li>
<li>
<p>
			someone over 60, or over 70.
		</p>
</li>
</ul>
<p>
			Again, these people would be included in the core team&#8217;s online discussions.  Their only job would be to keep an eye on the rest of us and head us off from bloopers made through obliviousness.
		</p>
<p>
			(For BiCon, we would also call at times upon the biconorganisers group, i.e. past BiCon organisers, another group with particular experience and wisdom.)
		</p>
<h2><a name="special-mission-people"></a>Special mission people</h2>
<p>
			Then we have what I&nbsp;might call &#8220;<strong>special mission people</strong>&#8220;.
		</p>
<p>
			The beauty of this category is that it allows for some of the most experienced people to contribute small amounts of time.
		</p>
<p>
			What most of the &#8220;missions&#8221; would have in common would be to develop things which don&#8217;t exist yet.
		</p>
<p>
			For instance, I&nbsp;might invite someone to develop one particular piece of writing or artwork, or to get in touch with one particular organisation to build links with them.  Anyone who came along with a new idea like &#8220;I&nbsp;was thinking this year I&nbsp;might&#8230; ?&#8221; could go into this category too (if their idea didn&#8217;t already fit into existing structures - e.g. as a workshop session).
		</p>
<p>
			Everyone with this kind of remit would count as &#8220;accountable people&#8221;, but they wouldn&#8217;t be part of the primary team (inasmuch as the event could still survive without their work), and they might choose not to have an apprentice either (especially if their job had a creative, make-it-up-as-you-go-along nature).
		</p>
<p>
			Depending on what their special mission was, they might or might not need to be closely networked in to the rest of the team.  But the team would at least know of their existence and their mission.
		</p>
<h2><a name="contributors"></a>Contributors</h2>
<p>
			<strong>Contributors</strong> form the category most expandable as more people come along.  They needn&#8217;t be part of the team&#8217;s main communication structure;  their main relationships would be with the accountable person and apprentice for the area in which they were contributing.
		</p>
<p>
			One existing example of the &#8220;contributors&#8221; model in use at BiCon is <strong>workshop sessions</strong>.  Someone who offers to run a session doesn&#8217;t need to keep track of other developments;  they just need to be in touch with the sessions coordinator (and/or apprentice).
		</p>
<p>
			Another example is the <strong>reception team and &#8220;gophers&#8221;</strong> during the event.  Those jobs are among the ones easiest to manage when the contributors don&#8217;t have internet access.
		</p>
<p>
			Almost infinite numbers of people could make a tiny contribution in terms of distributing <strong>flyers</strong>, with the coordinator of that area keeping track of who&#8217;s covering what, and hence minimising duplication of effort.
		</p>
<h2><a name="sub-leaders"></a>Sub-leaders</h2>
<p>
			We can introduce other layers of hierarchical/delegation structure if we like, for areas which seem to warrant it.
		</p>
<p>
			Some conferences have had separate organisers for <strong>different themes/strands of their workshop programme</strong>;  I&nbsp;wouldn&#8217;t be averse to that idea.  The key accountable person would then manage each of the strand coordinators.  There might be a &#8220;miscellaneous themes&#8221; organiser too, to be the equivalent of &#8220;strand organiser&#8221; for offers not fitting a particular strand.  Or the key accountable person could choose to delegate just one or two strands while keeping the rest themself.
		</p>
<p>
			Another example would be to divide up the <strong>entertainments</strong> remit so that the ents coordinator (who&#8217;s a key accountable person and part of the primary team) delegates to three or four different accountable people the three or four different nights of BiCon.
		</p>
<p>
			This has the happy effect that during BiCon, the person with most to manage on each night&#8217;s ents has the other nights off.
		</p>
<p>
			The ents coordinator&#8217;s job would be to ensure that the different nights were varied and compatible, and to organise obtaining shared resources such as a PA system.
		</p>
<p>
			The ents coordinator would certainly have an apprentice (shadowing, and e.g. perhaps taking on liaison with the PA hire company);  the one-night organisers could well also each have an apprentice or second-in-command.
		</p>
<p>
			A similar kind of structure could be mapped onto <strong>publicity</strong>.  There&#8217;s room for a huge number of people to take on a small share of that work.
		</p>
<p>
			The first delegation-split could be e.g. to a <strong>radio outreach</strong> person, one or more <strong>printed-media outreach</strong> people, a <strong>postering/flyers coordinator</strong> and an <strong>interviews coordinator</strong>.  Then the interviews coordinator would manage a team of willing interviewees available for either radio or magazines, and the postering/flyers coordinator would coordinate the distribution of our publicity materials all over the country.  </p>
<h2><a name="but-where-would-we-get-all-these-people"></a>But where would we get all these people?</h2>
<p>
			I&#8217;ve named a lot of roles there, so I can imagine people reading this and thinking &#8220;But where would we get all these people?&#8221;
		</p>
<p>
			If you&#8217;re thinking that, you&#8217;re missing one of my main points - arguably <em>the</em> main point.  The point of creating this more complex structure is <strong>to make available smaller roles, which are more accessible to people who don&#8217;t have the time / energy / inclination for BiCon to eat their life</strong>.  The idea is to bring enough new people into action for the &#8220;energy shortage&#8221; concern to disappear.
		</p>
<p>
			For example, you don&#8217;t <em>have</em> to have different people doing each night of the ents, and an apprentice talking to the PA company.  You can have one person doing all of it if you like.
		</p>
<p>
			But is it going to be easier to find one person who can afford to give that much time, or the four or five who could give a smaller amount?
		</p>
<p>
			My thesis is the latter will be easier to find.  If I&#8217;m wrong about that, well then, &#8220;as you were&#8221; :-)
		</p>
<p>
			(My list of <a href="http://www.uncharted-worlds.org/blog/2008/04/children-at-bicon/#activism_roles">suggested roles for the BiCon children strand</a> should be seen in this light too.  I did say that it was possible for one person to do them all, but some people seem to have missed that point, hence comments about &#8220;doubling team size&#8221;.  Obviously, under this model I don&#8217;t think it would be a bad thing to double the team size!  But the children strand would still only be a small proportion of the overall workload.  How many people it&#8217;s divided among is a matter of team organising style.)
		</p>
<h2><a name="people-not-to-have-on-the-team"></a>People <em>not</em> to have on the team</h2>
<p>
			The only people I&#8217;d turn down completely and not have on the team would be those who were unwilling or unable to align with the organisation of the team.
		</p>
<p>
			E.g. obviously I&nbsp;don&#8217;t want someone who&#8217;s so oblivious to the general consensus that they&#8217;d go shopping on the event&#8217;s behalf and buy a load of stuff which no-one else had agreed.  (Not that I&nbsp;could stop people doing that by not having them on the team, actually.  But at least it would be a bit clearer to them that it was un-called-for.)</p>
<h2><a name="including-people-of-no-track-record"></a>Including people of no track record</h2>
<p>
			People with no track record wouldn&#8217;t be picked for the main roles, but I&#8217;d be unlikely to turn them away either.  There&#8217;s plenty of room for them all within the &#8220;contributors&#8221; category.
		</p>
<p>
			Flyering in one&#8217;s local area is one place where we can safely offer a job to more or less anyone.  There&#8217;s always more room for work on spreading the word;  and as we shan&#8217;t manage to cover everywhere anyway, there will be venues where it&#8217;s arguably not that significant if someone doesn&#8217;t do what they said they would.
		</p>
<p>
			In the case of BiCon, there are also jobs which can be scheduled far enough in advance that if one person doesn&#8217;t deliver, there&#8217;s time to take the job back and give it to someone else - a low-risk gamble.  One example would be the early creation of new artwork.
		</p>
<h2><a name="creative-slicing"></a>Necessary skills:  Creative slicing</h2>
<p>
			One of the key skills in creating a jigsaw like this is deciding where to cut around the pieces (or, to put it another way, working out which tasks can reasonably be stuck together to create one person&#8217;s role).
		</p>
<p>
			This is partly about discerning the logical divisions and connections among tasks.
		</p>
<p>
			For instance, the people doing the budget are connected to the ents coordinator - but only in that they need to agree an overall budget for ents.  Otherwise, those are readily separable jobs.
</p>
<p>
			Before even beginning to look for people to be on the team, I would put time into developing a <strong>catalogue of ingredients, identifying all the job components which have previously been done by anyone in any role, and how they interlink</strong>.  I wouldn&#8217;t attempt to do this alone, but would run it past people who&#8217;d actually done various BiCon roles in the past, asking them &#8220;Tell me everything you actually did&#8221;, and then &#8220;Was there anything more you would have done if you&#8217;d had time?&#8221;
		</p>
<p>
			Another underlying skill is of eliciting from people what they really enjoy doing.  This would probably be quite easy if so many of us hadn&#8217;t been socialised to think it was our duty to &#8220;take the rough with the smooth&#8221; in these matters.  &#8220;You mean I&nbsp;could have a job consisting only of the bits I&nbsp;<em>enjoy</em>?  Surely some mistake?&#8221;
		</p>
<p>
			<strong>All these tiny job components would be described by outcome, time commitment and relevant skills</strong>, and people would be invited to express interest in them.  </p>
<p>I could imagine a workshop at a BiCon, where all the jobs would be on paper stuck round the room, and people could go round putting their names on any they&#8217;d be up for doing, with a star for any they specially wanted.
		</p>
<p>
			This would be reviewed after BiCon with the key accountable people, to customise their own roles and to share out the rest of the jobs.  It would remain as a directory of people who were interested in contributing to that BiCon.
		</p>
<p>
			A similar list could appear on the web site during the year or more running up to BiCon, along with forms for expressing interest.
		</p>
<p>
			The final ingredient is to set up communications between people in connected roles.
		</p>
<h2><a name="intra-team-communication-software"></a>Intra-team communication software</h2>
<p>
			For the team&#8217;s internal communications, the software I&#8217;m imagining is a bulletin board/forum such as <a href="http://www.vbulletin.com/" title="vBulletin home page">vBulletin</a> or the forum component of <a href="http://www.drupal.org/" title="Drupal home page">Drupal</a>.  I haven&#8217;t gone into detail on which specific package would be best, but ideally, this - like the main BiCon site - would fall within the remit of a multi-year not-reinventing-the-wheel team.  So we&#8217;d want to pick a package with a long term future, ideally fairly widely used.
		</p>
<p>
			The forum would be set up beforehand so that each subteam had its own area.  This would facilitate keeping the different conversations separate, and not swamping people with things they don&#8217;t really need to know about.  People <em>could</em> look in areas they weren&#8217;t directly concerned with, but they needn&#8217;t;  and in general it wouldn&#8217;t be considered &#8220;the done thing&#8221; to stick in one&#8217;s 2p on other subteams&#8217; threads.
		</p>
<p>
			Compared to a blog format such as LiveJournal, a forum/bulletin layout is more suitable both for the separation of subteams and because (unlike blog articles), forum conversations slide away down the main viewing page only when they&#8217;ve stopped.
		</p>
<p>
			Compared to email, it&#8217;s better for later reference, and also takes care of threading (which not everyone&#8217;s email software does well).  Some forum software also supports sending email copies of messages under certain circumstances.
		</p>
<p>
			If the package included calendar facilities (which e.g. vB and Drupal do), we might take advantage of those to display the timelines.
		</p>
<p>
			For some people, using it would mean a new learning curve.  But that kind of software is pretty common across the Net, so there would be a reasonable number of people reasonably familiar with the idea of it to start with.
		</p>
<h2><a name="timelines-and-reporting-back"></a>Timelines and reporting back</h2>
<p>
			Each key accountable person would customise their own job description and draft a proposed timeline for the run-up to the event.
		</p>
<p>
			The timelines would be visible at least to other team members, and we&#8217;d probably specially invite the biconorganisers group to cast an eye over them too.
		</p>
<p>
			These timelines wouldn&#8217;t be set in stone, but would be used as a framework by which to check how we were doing and flag up areas which needed attention.
		</p>
<p>
			I&#8217;m imagining that every now and again we would have a round of &#8220;how&#8217;s it going&#8221; reports on the online team space.
		</p>
<p>
			The deputy or apprentice &#8220;People and process manager&#8221; would have the job of noticing anyone who seemed to have disappeared, or anything missing from the conversation (such as a forgotten milestone from the timeline).
		</p>
<p>
			The process manager (me in my imagination, or whoever else was in that role) would then actively find out what was happening - whether that person needed more help or more resources, or whether in fact they needed to be replaced and gently given the boot, to prevent unnecessary martyrdom :-)
		</p>
<p>
			In the cases where a key accountable person was managing a sub-team, they and their deputy or apprentice would also have the job of checking in with their sub-team people about progress.  Again, it would probably be the deputy&#8217;s job to look out for people &#8220;disappearing&#8221; or obviously having trouble.
		</p>
<p>
			In between &#8220;reporting rounds&#8221;, it would also be part of my job to provide a listening ear for anyone who was having problems.  I.e. they needn&#8217;t wait till report time to get in touch individually and say &#8220;Here&#8217;s a problem I&#8217;m having&#8221;.  And I&nbsp;wouldn&#8217;t necessarily wait till report time to check in with people and say &#8220;Give me some stories - how are things with you?  Is there anything we could invent to make things easier or more enjoyable for you?  Is there anything going on at the moment that you&#8217;re finding annoying?&#8221;
		</p>
<p>
			I&nbsp;would probably try to have that kind of conversation at least once with everyone working on the event, or at least with everyone except some of the &#8220;contributors&#8221;.
		</p>
<h2><a name="keen-eye-for-process"></a>Necessary skills:  a keen eye for process</h2>
<p>
			The second &#8220;necessary skill&#8221; that I&#8217;d name for the process &amp; people manager is (not surprisingly) a keen eye for process, in particular for communication.  You need someone who will take a proactive role in shaping the communications of the team, in particular watching over which people need to be in which conversations and which don&#8217;t.  Otherwise, the number of people on the online team area could potentially make conversations too slow and/or prone to going off-topic.
</p>
<p>
			It might be necessary sometimes to say something like &#8220;OK, we know that not everyone agrees on this, but in order to move on, we&#8217;re going to proceed in such-a-way&#8221;.  I&nbsp;would envisage that most times the accountable person for a particular area would have final say about how things are done.
		</p>
<p>
			Similarly, it might be necessary sometimes to rein people in back to their own areas of responsibility, or back on topic.
		</p>
<h2><a name="compassionate-ruthlessness"></a>Necessary skills:  compassionate ruthlessness</h2>
<p>Part of taking the risk of having less-experienced, less-well-known people on the team is that it probably increases the chances of at some point having to boot someone off.  Whoever&#8217;s in charge needs to accept that responsibility.
		</p>
<p>
			On the other hand, some booting-off is made necessary by people over-extending themselves, and I&nbsp;suspect this is possibly less likely when the jigsaw pieces have been well set up in the first place, and there&#8217;s an abundance of people queueing up to be on the team.  So maybe it all works out about even in the long run.
		</p>
<p>
			A similar kind of ruthlessness may be needed sometimes in managing the process of communication (as described above).
		</p>
<h2><a name="investment-and-risks"></a>Investment and risks</h2>
<p>
			I&#8217;m not denying that in the initial setup, and in many ways during the process too, it would be more work to manage a team in this way than to stick with the smaller team of BiCon tradition.  But I&nbsp;also think the added work would be well worthwhile.  It would be an investment, and i.m.o. not even a very risky one.
		</p>
<p>
			You start with a team that could run the event anyway.  So the event isn&#8217;t at risk.
		</p>
<p>
			Each key accountable person trades off {some time spent explaining} against {some time not having to do routine jobs}.  Unless we&#8217;ve picked the wrong person to be apprentice, that trade should come out at least even in terms of time and energy.
		</p>
<p>
			Picking the wrong person as apprentice is a genuine risk, but the downside is probably only some trouble for the key accountable person.  (Compare that to the downside if we&#8217;d given that &#8220;wrong person&#8221; their first chance as key accountable person for the area.)  And the upside is potentially substantial.
		</p>
<p>
			Having more people potentially makes the conversations harder to manage, but also builds in spare capacity to cushion against unforeseen events and the (predictable) high-demand times just before the event and as it starts.
		</p>
<p>
			But in any case, there&#8217;s a sense in which it isn&#8217;t just about &#8220;which way is easier for that particular event&#8221;.  It&#8217;s about each team deciding:  <strong>is their intention purely to run an event, or is their intention to run the event <em>and</em> nurture the skills and experience which will be needed for future similar events?</strong>  And if the latter, what are the most effective/efficient ways of accomplishing that aim?
		</p>
<h2><a name="questions"></a>Questions</h2>
<p>
			In terms of responses to this article, what I&#8217;m most interested in is</p>
<ol type="1">
<li>
<p>
					Why would this not work, according to you?
				</p>
</li>
<li>
<p>
					Why would you not want to do it even if it <em>did</em> work?
				</p>
</li>
<li>
<p>
					Related suggestions - what else might go along with all this, &amp;/or complement it, &amp;/or be an even better idea?
				</p>
</li>
</ol>
<p>
			Agreement and appreciation are also very welcome of course&nbsp;:-)
		</p>
<p class="note">Here, have an index:<br />
<a href="#top">Not herding cats: big team job design</a><br />
<a href="#background">Background</a><br />
<a href="#team-size-and-structure">Team size and structure</a><br />
<a href="#jigsaw">Jigsaw</a><br />
<a href="#not-reinventing-the-wheel">Not reinventing the wheel</a><br />
<a href="#categories-and-roles">Categories of people and their roles</a><br />
<a href="#primary-team">Primary team / key accountable people</a><br />
<a href="#apprentices">Apprentices</a><br />
<a href="#advisors">Advisors</a><br />
<a href="#special-mission-people">Special mission people</a><br />
<a href="#contributors">Contributors</a><br />
<a href="#sub-leaders">Sub-leaders</a><br />
<a href="#but-where-would-we-get-all-these-people">But where would we get all these people?</a><br />
<a href="#people-not-to-have-on-the-team">People <em>not</em> to have on the team</a><br />
<a href="#including-people-of-no-track-record">Including people of no track record</a><br />
<a href="#creative-slicing">Necessary skills:  Creative slicing</a><br />
<a href="#intra-team-communication-software">Intra-team communication software</a><br />
<a href="#timelines-and-reporting-back">Timelines and reporting back</a><br />
<a href="#keen-eye-for-process">Necessary skills:  a keen eye for process</a><br />
<a href="#compassionate-ruthlessness">Necessary skills:  compassionate ruthlessness</a><br />
<a href="#investment-and-risks">Investment and risks</a><br />
<a href="#questions">Questions</a>
	</p>

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Copyright &copy; Jennifer Moore 2008.  All rights reserved.
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		<title>Activism energy supplies</title>
		<link>http://www.uncharted-worlds.org/blog/2008/08/activism-energy-supplies/</link>
		<comments>http://www.uncharted-worlds.org/blog/2008/08/activism-energy-supplies/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 22:20:09 +0000</pubDate>
		<dc:creator>Jennifer</dc:creator>
		
		<category><![CDATA[Activism]]></category>

		<category><![CDATA[Teams]]></category>

		<category><![CDATA[UK bi-activism]]></category>

		<guid isPermaLink="false">http://www.uncharted-worlds.org/blog/?p=15</guid>
		<description><![CDATA[Some thoughts on the need to nurture the "next generation" of activists, influenced by Starhawk's i.m.o. excellent book "<a href="http://www.librarything.com/work/93231">Truth or Dare</a>".]]></description>
			<content:encoded><![CDATA[<p class="intro">Some thoughts on the need to nurture the &#8220;next generation&#8221; of activists, influenced by Starhawk&#8217;s i.m.o. excellent book &#8220;<a title="Page from the also rather excellent LibraryThing" href="http://www.librarything.com/work/93231">Truth or Dare</a>&#8220;.</p>
<p class="intro">This is another article angled towards the UK out-bi community, but which may also be of interest to other people.</p>
<p>Thanks to everyone who commented on <a href="http://www.uncharted-worlds.org/blog/2008/04/children-at-bicon/">my post about children at BiCon</a>, or to the <a href="http://community.livejournal.com/bicon/319486.html"> related thread on LiveJournal</a>.</p>
<p>In this post, I want to pick up on a related theme which was evident in some of the responses, which might be summarised as:  &#8220;But we can barely manage to run BiCon as it is!&#8221;</p>
<p>Anyone with this kind of scarcity concern is going to be rightfully cautious of <em>any</em> suggestion that might increase the organising team&#8217;s workload.  So I want to talk now about the subject of activism energy supplies, especially the question of where new activists come from and how.  (I know I&#8217;m not the only one who&#8217;s been thinking about this recently, and I look forward to hearing what comes back from BiCon 2008 on the subject.)</p>
<h2><a name="limiting-factors"></a>Limiting factors</h2>
<p>One limitation to the number of &#8220;active activists&#8221; around any event is caused by people feeling that the event itself isn&#8217;t for them.</p>
<p>I&#8217;m sure there&#8217;s an element of this at play around BiCon, BiFest etc.  But I think it would be overly hasty to lay any apparent organiser shortage entirely at that door.  Even within the categories of people that those events currently serve well, there are some obstacles to organiser recruitment.  For instance:</p>
<ol type="a">
<li>some people who would happily join in don&#8217;t realise that their help might be needed;</li>
<li>some people who would happily join in don&#8217;t have the impression that they&#8217;re qualified to contribute; and</li>
<li>some people who would like to do a small amount are getting offered a large amount or nothing.</li>
</ol>
<p>These are at least partly matters of awareness, public perception, structures and management skills.</p>
<h2><a name="diy-vs-the-professional-look"></a>D.I.Y. vs the professional look</h2>
<p><a title="softfruit's LJ" href="http://softfruit.livejournal.com/">softfruit</a> recently raised a question about <a title="One comment from the LJ discussion already linked to above." href="http://community.livejournal.com/bicon/319486.html?thread=1904126#t1904126">perceptions of the BiCon organiser role</a>:</p>
<blockquote><p>It has me reflecting on the way we try to professionalise the image of bicon to people who&#8217;ve never been, as along with BCN it&#8217;s one of the few faces the community has. But under the gloss, it&#8217;s more like a bunch of mates clubbing together to hire a really big holiday cottage for a weekend away together than like a Pride event.</p></blockquote>
<p>One thing that struck me about that comment is that I could think of two different meanings which might come under the heading of &#8220;Being professional&#8221;.</p>
<p>Firstly, I think there&#8217;s a kind of competence which is about people being well taken care of.  One hopes that people <em>will</em> be at that reliable level in their professional capacities (though in reality they aren&#8217;t always), but of course it isn&#8217;t necessarily linked with <em>being paid</em>.</p>
<p>Secondly, &#8220;Professional&#8221; often also implies a separation of roles.  The idea is that you leave the &#8220;personal you&#8221; at home when you go to work.  That might be expressed via &#8220;work clothes&#8221;, and will almost certainly involve &#8220;things you don&#8217;t talk about with certain people&#8221;.  And in terms of a company or organisation, there will be a &#8220;party line&#8221; about how the organisation presents itself to the world.  Behind the scenes, it might not look like that.</p>
<p>As an activist I do aspire to be competent and to take care of people, and I&#8217;d be surprised if any of my peers didn&#8217;t share that aim.</p>
<p>It&#8217;s the necessity to present a façade which I think is more up for question.  If we do need a façade, I think it&#8217;s only at certain times and places.  If it goes so far that &#8220;ordinary  people&#8221; can&#8217;t imagine themselves as co-organisers with us, then clearly it&#8217;s not serving the community well.</p>
<p>(This also connects up with the question of the expectations laid on organisers, and how much or little they get appreciated, <a title="LJ thread" href="http://community.livejournal.com/bicon/337492.html">as recently pointed out by Sanjibabes and others</a> - see especially <a title="sub-thread of the one Sanjibabes started" href="http://community.livejournal.com/bicon/337492.html?thread=2082132#t2082132">ajva&#8217;s comment and the responses to it</a>.)</p>
<h2><a name="its-whom-you-know"></a>It&#8217;s whom you know</h2>
<p>Not long ago, someone I consider to be a pretty experienced activist in other fields, and who&#8217;s been to BiCon a couple of times, said to me something like:  &#8220;I&#8217;ve never really understood how you get to be on a BiCon organisers&#8217; team.  Is it just about &#8216;who you know&#8217;?&#8221;</p>
<p>I didn&#8217;t reply at the time (the conversation moved on in other directions).  But afterwards, I thought about it a lot.  And I&#8217;d have to concede that at the moment, i.m.e. the answer is basically &#8220;yes&#8221;.</p>
<p>Contrary data points would be very interesting, inasmuch as presumably they would indicate other &#8220;routes in&#8221;.</p>
<p>I&#8217;m reminded of an anecdote which Starhawk tells in &#8216;Truth or dare&#8217;:</p>
<blockquote><p>When the Reclaiming Collective began, we were influenced by the style of organizing we had learned in civil disobedience groups.  We envisioned a large collective, open to anyone, composed of smaller work groups that we jokingly called cells.</p>
<p>After a couple of years, however, we noticed that nobody seemed to be joining the collective.  When we questioned likely prospects, we found out that they didn&#8217;t know how to join.  Although we imagined ourselves to be open, in reality we had become a tight group of friends that newcomers found intimidating.  Because, in theory, no one belonged or didn&#8217;t belong to the collective, no one could figure out how to get into it.</p></blockquote>
<p>(I found it quite striking that almost every commenter on the Children at BiCon LJ thread was someone I&#8217;ve known for at least a few years - even though it was on the BiCon LJ, which must include a lot of readers who first went to BiCon in 2006 or 2007 and whom I&#8217;ve never met.  I don&#8217;t mean I know all the commenters in the &#8220;close-knit group of friends&#8221; sense, but certainly no less than &#8220;We&#8217;ve been in workshop sessions together&#8221; or &#8220;I&#8217;ve heard you speak&#8221;, if not &#8220;We&#8217;ve chatted in 3d&#8221;.</p>
<p>Most were of relatively mature BiCon-going vintage - several easily 10 years or more - and there was no-one I&#8217;d think of as a &#8220;newcomer&#8221;.</p>
<p>To me, this tends to bear out the idea that in the present climate, the average new BiCon-goer isn&#8217;t quick to form a view of themself as an owner or equal leader of the event.)</p>
<h2><a name="skills-as-obstacles"></a>Skills as obstacles</h2>
<p>Of course, whether people do or don&#8217;t hear about activism opportunities is partly just down to the kind of chat that happens naturally among friends.  If your friends are running BiCon, you&#8217;re going to hear about it.</p>
<p>But I think with the bigger events, there&#8217;s also quite a bit of deliberately only inviting people one knows well;  and there&#8217;s a logic to that caution, with teams as they&#8217;re currently structured.  With most BiCon teams of recent history, especially the smaller ones, there are few or no roles available which could be taken by an inexperienced person.  And you can&#8217;t afford to have someone on your team who&#8217;s going to take on an important role and do it wrong.</p>
<p>The following story, also from &#8220;Truth or Dare&#8221;, touches on that as well as on perceptions:</p>
<blockquote><p>&#8230; as a group matures it becomes harder for new people to enter.  Like a climax forest, in which dense shade prevents new seedlings from taking root, the skills, experience, and sense of community in an established group may intimidate newcomers.</p>
<p>As an example, in doing nonviolent civil disobedience, we found that as a core of experienced blockaders developed, newcomers experienced less of an immediate sense of empowerment from the actions.  During the Diablo blockade of &#8216;81, few people had blockaded before.  Consensus, solidarity, meeting facilitation, all called forth new skills and generated a great sense of experimentation.  The group&#8217;s ideology - that we were all equal, that everyone should rotate responsibility for aspects of the group&#8217;s functioning such as facilitating meetings or talking to the media - had a basis in reality, for the gaps in our levels of skill were not very great.</p>
<p>Four years later, I participated in a much smaller action at Livermore.  Half the people were new, half experienced.  Some had been through dozens of actions at that same place.  The tone and feeling of the action were very different.  For any problems that came up, we could draw on a backing of previous experience.  When specific skills were needed, such as that of facilitating large groups, some of us were there who had practiced them hundreds of times.  Newcomers felt a little like outsiders.</p>
<p>At Diablo, power-with, influence developed freely and spontaneously out of the group.  If someone turned out to be great at facilitating meetings, we all felt empowered because that person represented the possibility that anyone could do the same.  Four years later, when the same person was much more highly skilled, newcomers felt disempowered:  &#8220;I couldn&#8217;t do that - it requires lots of practice - I&#8217;d better let the expert do it&#8221;.  And, of course, their attitude reflected a new reality, for reaching a level of skill and experience equal to that of someone who&#8217;d been facilitating meetings for the past four years would, in fact, take time and practice.  The group had more to lose by letting someone new attempt facilitation, because now the gap in skills was much greater.</p>
<p>&#8230;</p>
<p>We most successfully planned for succession by setting up trainings in skills we had learned and teaching strategies we had developed.  Also helpful was having a variety of levels upon which people could practice.  A new facilitator might start out in an affinity group meeting of ten people, later attempt to facilitate a cluster (a group of affinity groups) of thirty, and finally feel confident to try facilitating a spokescouncil of a hundred or so.</p>
<p>A group is an entity, a being in and of itself.  A group that stays together over time develops a culture of its own, a shared history, a style of relating, unspoken rules, in-jokes.  That culture can be very powerful, but from the outside can be hard to penetrate.  It becomes a de facto boundary - often one that is invisible to those inside.</p>
<p>To be sustainable, a group must understand, anticipate, and plan for its own needs to change over time.</p></blockquote>
<p>In drawing a parallel with that anecdote, I don&#8217;t mean to imply that someone necessarily has to have gained their relevant skills from running <em>that same event</em> before.  Yes, there <em>is</em> expertise specific to any event which has a history (e.g. awareness of past traditions which influence people&#8217;s expectations);  but there&#8217;s also lots that all similar events have in common, so that people may have gained relevant skills through paid work or other activism.</p>
<p>What I mean is more that for any job where specific skills are needed, whoever&#8217;s putting the team together needs to know and trust that you have those skills.  So that constraint still tends to favour people in their existing friendship/co-activism network.</p>
<h2><a name="directory"></a>Directory</h2>
<p>Some people have been thinking about and working on a volunteering directory for the UK bi community.  This would be one way of helping to link people with jobs that would suit them.  Last I heard, this project was only in its early stages, but I think it&#8217;s an excellent idea.</p>
<h2><a name="job-design"></a>Job design</h2>
<p>What I&#8217;m thinking about too is the art of <em>how jobs are designed as a project&#8217;s being set up</em>.  Each possible job needs to be matched with its person in terms of both skill level and time commitment, as well as preference.</p>
<p>Allowing people to develop their skills via similar tasks at different scales, as Starhawk said, is an aspect of this.</p>
<p>I think it might also imply subdividing jobs sometimes.  It may <em>seem</em> easier to have only one person doing all of a job (or even several jobs all at once), but in the long run it means (a) they&#8217;re probably somewhat more likely to get bored or exhausted, and (b) no-one else gets to know how to do it.  So that has a down side too.</p>
<p>I do have more detailed ideas about this, but I think they&#8217;ll have to wait for a sequel.</p>
<h2><a name="underlying-philosophy"></a>Underlying philosophy</h2>
<p>Meanwhile, I want to say something about my beliefs about activism and about people.</p>
<h2><a name="people-want-to-do-cool-stuff"></a>People want to do cool stuff</h2>
<p>It&#8217;s pretty much axiomatic with me that people enjoy doing cool stuff.  People get satisfaction from seeing something happen in the world as a result of their actions, and from exercising their creativity.  And even very dull tasks can become enjoyable when done cooperatively in friendly company.</p>
<p>E.g. some people actively enjoy cooking;  I prefer creative results that last longer than a meal or two, but I&#8217;ll happily potter about loading or unloading the dishwasher, chatting or listening to something on my MP3 player.  Some people will happily stuff envelopes but don&#8217;t want the responsibility of deciding what&#8217;s going in them;  for others, it&#8217;s the other way around.  (I don&#8217;t object to either of those jobs, as long as I&#8217;ve got people to talk to during the envelope-stuffing.)</p>
<p>In my experience, for pretty much any task in a project such as BiCon, there&#8217;s someone who&#8217;ll actually enjoy it.  (In the world as a whole, this is not true;  there&#8217;s lots of work which is horrible to do, whose only redeeming feature is that it pays some amount of money.  But I don&#8217;t think any of those jobs is part of organising the typical UK bi event.)</p>
<p>It follows that any time I see someone martyring themselves by taking on stuff that they&#8217;re not really enjoying, I think &#8220;Wasted opportunity!&#8221;</p>
<p>Starhawk again:</p>
<blockquote><p>Martyrdom is no model for an ecological society.  Sustainability teaches us to cultivate an ecological laziness - getting the most results for the least energy expended, not by depleting scarce resources but by intelligently observing and joining with the larger patterns around us.</p></blockquote>
<p>Yes, there are occasionally times when the chips are down and whoever&#8217;s available ends up mucking in to make the situation work, out of a commitment to producing the result, whether they enjoy the process or not.  But that to me is a last resort, and I always want to know what was missed in the earlier stages such that it came to that.</p>
<p>(And if, ultimately, we&#8217;ve managed to create activism roles that no-one in the whole world wants to do, then I&#8217;d have to wonder why we don&#8217;t just stop doing it that way and create something else instead.  There&#8217;s so much that needs doing in the world, why not pick something we can enjoy?)</p>
<h2><a name="not-everyone-not-all-the-time"></a>Not everyone, not all the time</h2>
<p>Of course I don&#8217;t mean that everyone, all the time, has spare activism energy.  Some people are &#8220;fully booked&#8221; with what they&#8217;ve already taken on.  And some people need all their available energy just to get through the day (though I think a taste of activism enhances any life, if you can possibly fit it in, even in tiny amounts).</p>
<p>But (at least here in the UK in 2008), there are also plenty of people searching for something worthwhile to fill some spare time, or for an interesting new challenge.  It&#8217;s just a question of casting the net wide enough to find them.</p>
<h2><a name="what-people-dont-want"></a>What people don&#8217;t want</h2>
<p>Here are some things that people <em>don&#8217;t</em> want:</p>
<ul type="disc">
<li>To take on a job of apparent size x, only to find that it was really a job of size 2x, 4x or 10x and proceeds to eat their life.</li>
<li>To be drawn to a job which they would find enjoyable, but discover that in order to get the enjoyable part, they also have to take on a significant amount of other stuff which is of no interest to them.</li>
<li>To have either less support/cooperation from others than they need, or more overlooking/interference than they want.</li>
<li>To feel unappreciated.</li>
</ul>
<p>People who have either too much of a load or too little satisfaction are the ones who get burnt out.</p>
<h2><a name="the-next-generation"></a>The next generation</h2>
<p>Even when people are thoroughly enjoying themselves and teams are basically functioning well, lives change and people move on.  So the time to nurture the next generation is <em>before</em> they&#8217;re needed to step up and take the lead.</p>
<p>In a <a title="Bi Community News home page" href="http://www.bicommunitynews.co.uk/">BCN</a> some time last year (can&#8217;t lay my hands on it right now), <a title="Paul's home page" href="http://www.ciphergoth.org">Paul Crowley</a> quotes <a title="Reference page on Pat Califia from LGBT info wikia" href="http://lgbt.wikia.com/wiki/Patrick_Califia">Pat Califia</a> as saying something along the lines of &#8220;Every activist&#8217;s first job is to replace themself&#8221;.</p>
<p>I&#8217;m not saying we aren&#8217;t already doing that at all.  If you&#8217;re reading this about to go to BiCon 2008 (or indeed <em>at</em> BiCon), and you recognise yourself in some of the above description of not quite knowing how to get stuck in or whether your help would be welcome, then I commend unto you the session on &#8220;Volunteering in the bi community&#8221;.</p>
<p>(And if I look at my own history, then in retrospect I think my <a href="http://www.uncharted-worlds.org/bi/fitmisfit.htm">account of the first Fitting &amp; Misfitting workshop</a> partly served that purpose, though it&#8217;s not exactly how I was thinking of it at the time.  Writing that up for other people seemed the natural thing to do, but that&#8217;s partly because I just have naturally low thresholds for both wastefulness and boredom :-) )</p>
<p>What I&#8217;m thinking is more that to whatever degree we&#8217;ve been doing it up till now, we could do more of it if we paid more attention to it.</p>
<p class="note"><a href="#top">Activism energy supplies</a><br />
<a href="#limiting-factors">Limiting factors</a><br />
<a href="#diy-vs-the-professional-look">D.I.Y. vs the professional look</a><br />
<a href="#its-whom-you-know">It&#8217;s whom you know</a><br />
<a href="#skills-as-obstacles">Skills as obstacles</a><br />
<a href="#directory">Directory</a><br />
<a href="#job-design">Job design</a><br />
<a href="#underlying-philosophy">Underlying philosophy</a><br />
<a href="#people-want-to-do-cool-stuff">People want to do cool stuff</a><br />
<a href="#not-everyone-not-all-the-time">Not everyone, not all the time</a><br />
<a href="#what-people-dont-want">What people don&#8217;t want</a><br />
<a href="#the-next-generation">The next generation</a></p>

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Copyright &copy; Jennifer Moore 2008.  All rights reserved.
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